Mortal Kombat had been a huge phenomenon a few years earlier, but after three entries, gamers were largely tired of fighters that offered little depth beyond ultraviolence.īut Capcom just kept quietly putting out games in the Street Fighter Alpha subseries, eventually releasing this masterpiece of the fighting genre.
While gamers demanded flashier 3D fighters, few were technically sound enough for regular competitive play. Street Fighter Alpha 3įighting games were in a weird place in the late ‘90s. Unfortunately, it doesn’t appear that Ubisoft will be revisiting Driver anytime soon. Though a lot of Driver’s innovations have found homes in other open-world games, the series struggled to find an identity of its own following the massive success of Grand Theft Auto. Honestly, though, it wasn’t that bad with practice. That’s if you could get past the famously difficult opening tutorial mission, of course. Sure, other games had experimented with the concept, but Driver just made it feel so damn good thanks to its stylish mix of gritty realism and arcade physics. No, you couldn’t exit your vehicle (that came in later games), but you could still drive almost anywhere at any time. Two years before Grand Theft Auto III revolutionized sandbox gameplay, Driver let players freely roam around multiple cities completing various missions.